Size
The size of an LCD does not refer to its outer dimensions, which will be called dimensions. Instead, it refers to the size from one corner of the screen diagonally across to the opposite corner. A 12.1” LCD will be 12.1” from upper left corner of the screen to lower right, but the height and width of the screen can be different lengths on different 12.1” panels.
Active Display Area
The width and height of the native resolution as it is displayed on the screen. On an LCD, the diagonal of the Active Display Area is the same as the diagonal of the visible screen. Because of the way they’re made, CRTs lose some of the Active Display Area, which means that the diagonal measure of the screen is not the same as the diagonal of the active display area. Thus, generally, a 20” CRT is comparable to a 19” LCD.
Pixel
Picture Element. One “dot” on an LCD screen, which is the smallest piece of the information that makes up an image. The more pixels are used in an image, the more detail it can show. Each pixel in a color display is made of red, green, and blue subpixels, which are used to create the pixel color.
Pixel Pitch
The dimensions of one pixel on the panel, usually measured in mm.
Resolution
The number of pixels available on a monitor. It is usually shown as width by height or horizontal by vertical.
More detail: Width is the number of visible pixels in one line, height is the number of visible lines on the display. The more pixels are used in an image, the more detail it can show. A monitor that is 640 x 480 is 640 pixels wide and 480 pixels tall. High Resolution Digital Televisions (HDTV) are typically 1920 x 1080, or 1920 pixels wide by 1080 pixels tall. The numbers that represent resolution do not necessarily represent active display area dimensions, because a pixel can be a different size on a different LCD panel. VESA Standard resolutions have been given names, such as:
QCIF: 176 x 120 |
SXGA+: 1400 x1050 |
VGA: 640 x 480 |
WSXGA+: 1680 x 1050 |
PAL: 768 x 576 |
UXGA: 1600 x 1200 |
SVGA: 800 x 600 |
HD 1080: 1920 x 1080 |
WVGA: 854 x 480 |
WUXGA: 1920 x 1200 |
XGA: 1024 x 768 |
QXGA: 2048 x 1536 |
HD 720: 1280 x 720 |
WQXGA: 2560 x 1600 |
SXGA: 1280 x 1024 |
QSXGA: 2560 x 2048 |
Resolutions supported
Data sheets on different units list resolutions that are supported by the unit. If a resolution is not on the list, it cannot be assumed that it is supported. Most units support the standard, or named, resolutions up to their native resolution, but the video controller must be programmed to handle any resolution that is not one of these.
Aspect Ratio
The ratio of the screen width to the height in generic units.
More Detail: The aspect ratio of the screen of a standard computer monitor and TV set is 4:3, which is a rectangle that is somewhat square. The 4 means 4 units wide, and the 3 means 3 units high. The high definition TV (HDTV) format is 16:9, which is a wide rectangle that is closer to panoramic wide screen movies. Although 4:3 and 16:9 are the common aspect ratios, there are some picture formats that use 5:4 and 16:10 formats.
Zooming
Increasing the resolution of an image to a higher resolution for display. This can be used to zoom in on one section of an image and use that to fill the screen.
Scaling
Reducing an incoming image from a higher resolution to a lower resolution or increasing it from a lower resolution to a higher resolution, with the resulting image filling the screen as a maximum. This is usually done when the image is a different resolution than the native resolution of the display.
Fill
Used when the incoming image is at a resolution that is lower than the resolution of the panel. A setting which takes the incoming image and fills the screen with it, even if it has to distort the image to do so. The image may end stretched or crunched side-to-side or top-to-bottom.
Auto Screen Sizing
This is an option that allows the user to choose to either display the incoming video at its actual size on the screen (which could be smaller than the screen) or zoom the incoming video to fill the native resolution of the screen.
Native Resolution
The same as the resolution used to describe the panel; an XGA (1024 x 768) panel has a native resolution of 1024 x 768. Most panels can display resolutions up to their native resolution, but no higher.
Luminance
The brightness of the screen output. Luminance is usually determined by measuring the brightness of white, and can be expressed as a number of either NITS or cd/m2. These two units of measure are interchangeable. Foot lamberts is also a way of expressing the level of output luminance.
NITS
A way to express luminance of a display 3.43 NITS = 1 foot lambert.
Lux
A measure of light intensity. A lux is a little over 1/10 of 1 foot candle.
Contrast Ratio
Contrast determines the ability of the user to separate an image from its background. The greater the contrast, the easier this is.
More detail: Contrast Ratio is expressed in terms like 300:1, which means that in a dark room, white will be 300 times brighter than black on the panel. Contrast Ratio will vary anywhere from 300:1 up to and over 1000:1. In a room with light or in sunlight, the Contrast Ratio will decrease. Depending on the customer’s requirement regarding ambient light (the amount of surrounding light the unit will be used in), the panel may require modification to keep the contrast ratio from decreasing too far. Typical sunlight Contrast Ratios will be around 6:1 through 30:1, depending on the unit. In an office environment, it could be much higher. Ambient lighting is expressed in foot candles.
Foot Candles
A way to measure ambient light for Contrast Ratio measurement.
More detail: A typical sunlight requirement for Ground Mobile is an ambient environment of 6,000 foot candles, which is direct sunlight on the face of the earth. In an airborne application, it can reach 8,000 foot candles. Specific customer applications will define the ambient light.
Ambient Light
The amount of light surrounding a unit; more ambient light will reduce the contrast ratio of the unit. Ambient light is expressed in foot candles. The light of the sun hitting the earth’s surface is typically expressed as 6,000 foot candles.
Viewing Angle
As you move side-to-side or up-and-down relative to an LCD screen, the image can get harder to see, or colors can become dimmer or change. The viewing angle for an LCD is the most extreme angle you can view the image from without distortion.
More Detail: The viewing angle is usually measured as the point where the contrast ratio decreases below 5:1 (or 10:1 if a specific requirement calls for it). Although the viewing angle can be the same in all directions, it is most often different left-to-right (l,r) from up-and-down (u,d). Sometimes even up is different from down (typically, when the screens are smaller, the viewing angle in the vertical direction is reduced). The total possible viewing angle for either l,r or u,d is 180°, which is all the way from one side of the panel to the other (going over 180° would mean going behind the panel). Usually, if the viewing angle is shown as a number over 90, it is the total viewing angle for either horizontal or vertical. If it is 90 or under, it is usually the viewing angle for one direction only (left or right, up or down), and would be doubled to get the total viewing angle for both directions.
Enhancements
Processes done to an LCD panel to improve its performance. These can include surface treatments like AR or AG, replacing the backlight, or lamination.
Backlight
A lighting unit that sits behind the main LCD panel. Light from the backlight passes through a layer that filters the colors and controls the brightness. Two kinds of backlight currently used are CCFL (Cold-Cathode Fluorescent Lamp), which uses multiple fluorescent bulbs, and LED (Light Emitting Diode), which uses individual, tiny light bulbs arrayed in a pattern. Each type of backlight has its own pros and cons, but CCFLs are still the most common backlight in use.
LED Backlight: A backlight which uses Light Emitting Diodes. LED backlights can result in longer life, improved ruggedness, extremely low dimming ranges, and/ or lower power usage. An LED backlight with a specially-designed controller can even be used to improve a panel’s contrast ratio (by turning off LEDs behind areas that are supposed to be dark), and they permit a much lower dimming level than CCFLs can handle on larger panels. However, LED backlights are more expensive to build, and they have additional issues such as heat which must be dealt with in the unit design - especially as the panel size increases and more LEDs are required. These are challenges that most display manufacturers must currently take on, however, because it is where market demand is leading the industry.
CCFL Backlight: A backlight which uses Cold Cathode Fluorescent Lamps, very small glass tubes which function much like the fluorescent lights in an office. Also like those lights, each bulb in a CCFL backlight contains a very small amount of mercury, although the total amount of mercury in a typical backlight unit is less than that contained in one overhead bulb. CCFL backlights have been around as long as LCD panels, and so they do not cost much, but they Page 12 Decoding Display-Speak can take extra time to reach maximum brightness when used in cold situations and can begin to flicker in very low dimming ranges. They also require more ruggedization to meet severe vibration and shock specifications.
LED
Light-Emitting Diode. This is a very small light which burns very bright for the amount of power it uses. LEDs are found all over the common household, as the little indicator lights that glow red or amber or green to indicate the status of a piece of equipment, and because of their low power impact they are even used on some USB memory sticks to indicate when they are powered. They are even found as replacements for light bulbs in modern car taillight designs, which results in much more visibility at night. Because of current concerns over lead in the environment, many applications are now moving to the use of LEDs for backlights. An LED backlight with a specially-designed controller can even be used to improve a panel’s contrast ratio (by turning off LEDs behind areas that are supposed to be dark), and they permit a much lower dimming level than CCFLs can handle on larger panels. However, LED backlights are more expensive to build, and they have additional issues such as heat which must be dealt with in the unit design - especially as the panel size increases and more LEDs are required. These are challenges that most display manufacturers must currently take on, however, because it is where market demand is leading the industry.
Scanning Frequency
How fast the picture gets painted on the screen. The horizontal scanning frequency refers to the time to paint one line of the image, left to right. Vertical scanning frequency is the whole image, top to bottom, and is usually called refresh rate.
Refresh Rate
In order for the image on an LCD to stay the same brightness, the image has to be refreshed regularly. The refresh rate is how often the image is sent to the screen again, and determines if the eye detects any blink in the image.
More detail: In order to eliminate perceived blink, the refresh rate should be 60 or greater. The number used to express refresh rate indicates how many times a second the refresh is completed. The rate is expressed in the form of Hz, or Hertz, so a refresh rate of 60 Hz means that the image is refreshed 60 times a second.
Update Rate
This term doesn’t usually come up outside of touchscreens or similar equipment. This is how often the video controller communicates with the computer to determine if the screen image must change. This is what determines if mouse movement or fast video will appear smooth or jumpy to the user.
Interlaced
A method for painting an image onto the screen in which alternate lines are shown first, and when the last line in that group is painted, the scan returns to the top of the screen and fills in the missing lines. Although it takes more time to paint the entire picture than the progressive (newer) method, the viewer may perceive it as about the same because they will not have time to notice the missing data before it is filled in, and may thus perceive the entire image as being completed quicker than it is.
Slow Scan
Essentially interlaced presentation of images.
Progressive
A method for painting an image onto the screen in which lines are shown in order from top to bottom without interruption. If the scanning frequency is too slow, a user may perceive Progressive scanning as being slower than Interlaced, but this is not true. At normal scanning frequencies, the viewer won’t notice anything.
Normal-black Panel
The panels Aydin usually uses are “normal-black”, which means that the panel doesn’t allow light from the backlight to pass through unless an electrical current is applied. The opposite of a normal-black panel is a normal-white panel, where no light is blocked unless a charge is applied.
Blank Level
On a normal-black panel, the temperature at which the pixels in the LCD turn white; the LCD will have to warm after reaching its clearing point before any more information can be displayed. This is above the point where the crystals actually freeze.
Clearing Point
On a normal-black panel, the temperature at which the pixels in an LCD turn black; the LCD will have to cool after reaching its clearing point before any more information can be displayed.
Display Colors
The number of colors a panel can display.
More Detail: This number became important in the switch from CRTs and analog LCDs, which had unlimited colors, to digital LCDs, which have limits because of the way the screen shows the colors. Modern LCDs are capable of showing so many colors that there are few applications where this limit matters anymore. A digital LCD can typically display over 16 million colors.
PIP (Picture-in-Picture)
The ability of a unit to display a second video source in a small window on the screen. The PIP window will usually be a lower resolution than the main image.
PAP (Picture and Picture)
The ability to split screen and show two images from two different video sources, each in a designated section of the screen, side-by-side, to fill the screen in the same aspect ratio as the aspect ratio of the screen.
Multi-Imaging
The ability of a unit to display multiple video signals on the screen at nearly any size and resolution.
Windowing
See Multi-Imaging.
EDID
Extended Display Identification Data. EDID identifies a display to the graphics card to which it is connected. If you plug a new monitor into a computer and it recognizes that monitor immediately, it has EDID. If it identifies the monitor only in generic terms, it doesn’t have functioning EDID. The EDID helps the graphics card determine how to communicate with the display, and avoids issues with special resolutions or formats not being shown correctly on the display.
More Detail: The standard for EDID is published by the Video Electronics Standards Association (VESA). EDID includes the manufacturer name, product type, phosphor or filter type (for CRTs), timings the display supports, size, luminance data and (digital only) pixel mapping data.
OSD
On-Screen Display. The OSD is a menu through which the user can adjust the various settings available on the display, including brightness, resolution, etc. The OSD is usually activated with a button or switch on the display, itself, although sometimes it can be reached through the computer running the display.
Transflective
A transflective panel allows light from an outside source to pass through the LCD panel, and then reflect back out again, adding to the brightness of the panel. The lower the light in the room, the less contrast there is between the image and the background. Although transflective designs can be used to heighten the brightness of a display, the level of improvement is unreliable because they depend on the level of ambient light to do this.